Production notes from someone who's been making these for years
A fanzine is a small-circulation, self-published work, usually produced without any professional editorial process or commercial backing. The term comes from "fan" plus "magazine." You make them because you want to say something, not because an editor told you to. They are typically cheap to produce, often photocopied, and distributed through informal networks like record stores, zine swaps, or direct mail. If you're looking into o que e um fanzine, the short answer is: it is a DIY publication that answers to no one but you and whoever happens to pick it up. But the practical reality is messier than that definition suggests.
The actual production process
Start with content that is too narrow for any traditional publisher. Fanzines thrive on specificity. I once made a six-page booklet about the acoustics of abandoned subway stations in São Paulo, complete with hand-drawn diagrams and xeroxed transit maps. No magazine would touch it. That was exactly the point. Here is what the workflow actually looks like on a real bench:
You write or gather your material first. This might be essays, sketches, collage, poetry, photographs, or anything else that fits. You type it up or draw it directly on the page. Then you layout the pages so they print correctly when folded. This part trips up most beginners. If you are making an 8-page zine from a single sheet of A4 folded in half, page 1 goes on one side of the sheet and page 8 goes on the other. The ordering matters. Use a free tool like Zap-Zine or fold-a-zine calculators online to get the imposition right, or figure it out manually on scrap paper before you commit to the final copy. Once the layout is solid, you run it through a photocopier. Xerography is the traditional medium and for good reason. It is fast, forgiving, and cheap. A single run of 20 to 50 copies costs roughly what you would spend on a decent lunch, depending on your local copy shop rates. That gives you enough to distribute locally and trade at zine fairs.
After copying, you fold, staple or stitch along the spine, and maybe add a hand-drawn cover. The whole process for a first-time maker usually takes between 3 and 5 hours, not counting the writing phase which can stretch over weeks.
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Technical truths most guides skip
Cover design does not need to be fancy. A black and white photocopy of a printed title page works fine. The zine community generally cares more about content than aesthetics. But if you do use color, remember that most photocopiers will smear or misregister. Test a sample copy before running the full batch. I learned this the hard way once when I spent three hours copying 40 zines only to discover the red toner was bleeding into the white space and turning my clean layouts into muddy messes. My workaround was to do all interior pages in pure black and white, then hand-color the covers afterward with a single marker. It took longer but the results were legible and consistent. Paper weight matters more than you think. Standard copier paper is usually 75 to 80 gsm. For a thin zine this is acceptable. If you want something that feels more substantial, move to 90 or 100 gsm. The difference is noticeable and costs only marginally more per ream.
Distribution is the real bottleneck. Making the zine is the easy part. Getting it into hands is where most people quit. Zine distros, swaps, and independent bookstores are the main channels. You can also trade at conventions and arts spaces. Mail-order remains viable but postage costs eat into your budget fast. A practical workaround is to limit each run to 30 to 50 copies and prioritize direct trades over selling. This keeps your time investment proportional to your output.
When fanzines fail as a format
They are not suited for high-resolution photography, complex color work, or anything requiring precise typography. If your project demands that level of finish, digital publishing or a proper print run through a small press will serve you better. Fanzines are deliberately rough. That roughness is their strength and their limitation at the same time. The format also does not scale well beyond a certain point. Once you exceed roughly 64 pages, binding becomes complicated and costs rise disproportionately. At that point you are effectively making a mini-book, and different production rules apply. Stick to under 32 pages for your first few attempts. It forces you to be concise and keeps the process manageable.
A note on community and ethics
Fanzine culture predates the internet by decades. It has roots in punk, sci-fi fandom, activist movements, and underground comics. The norms are simple: credit your sources, do not claim others' work as your own, and respect the non-commercial ethos that keeps the scene accessible. Selling your zine is fine. Exploiting other people's labor or ideas is not. There is no certification process. No gatekeeper. If you photocopy something and hand it to someone, you have made a fanzine. That is it.